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OK PC 9: IX-95
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OKPC #9 IX-95.iso
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searun.ov4
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1995-06-04
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# SEA RUN DIRECTIONS
______________________
# OBJECTIVE
The objective of Sea Run is to keep your boat sailing through
the water as long as possible before it reaches a dead end.
You do this by creating a continuous path before the boat by
rotating the wind arrows.
# GAME PLAY
At the beginning of the game there is an ocean filled board with
objects and arrows signifying different wind directions. Your boat
will randomly appear at some location on this board. A clock on the
left side of the screen will begin to count down seconds from 8 to 0.
While the clock is counting down, you can rotate the stationary
sailboat before it begins to move, yet once the clock has counted
down, you can no longer change the direction of the boat by clicking
on it.
Clicking on any wind direction arrow will rotate it clockwise.
# RESET AND MILES SAILED
As the boat moves through the water following the direction of the
wind arrows before it, they will be removed from the game board.
The only exception is the yellow/brown 4 arrow direction grid that
can be used more than once because it is never removed from the
board. You can have the sailboat go OFF THE BOARD in any direction.
It will then appear from the opposite side providing you have set
the correct wind arrows for it to re-enter the board.
At the bottom of the game board there is a MILE METER. This measures
the distance the boat has traveled. If you can get the boat to
travel 1 Mile which represents 20 1/20th mile increments, and can
reach one of the sides of the board, (providing the entrance on the
other side has a valid wind direction arrow) then the board will
reset and you can continue to keep the boat moving by rotating the
wind arrow grids. A message will appear after you've traveled one
mile, saying that the "Board Can be Reset".
Every time that you are able to reset the board, a new green island
will appear which can never be removed. When the board is reset,
there will be a 2 second delay in which you can start to rotate the
wind arrows, however, you will not be able to rotate the boat's
direction by clicking on it.
# SPINNAKER UP BUTTON / DOUBLE POINTS
On the left side of the board there is a red button that appears
where the clock was located. If you click on this Spinnaker Up button,
then the boat will speed through the water at a much faster rate. Once
the boat reaches the sides of the board and reappears on the other
side, it will automatically slow down again. This SPINNAKER UP button
is very important because when the boat has its Spinnaker up, you get
double the points for the distance it travels and double the points
for any bonus objects you can reach. If you have set up a long series
of wind direction arrows that go off and on the board, then use the
Spinnaker Button to get more points. This assumes you have already
established a consecutive path for the boat ahead of time.
# SCORING
At the beginning of each level there is a POINTS NEEDED total shown
at the bottom of the screen. In order to proceed to the next level
you must reach or surpass this point total in order to continue the
game. If you don't reach this point total by the time your boat
reaches a dead end, then the game will be over.
The points needed for each level is determined by this formula:
250 + (30 * LEVEL) + (plus previous score)
8 Points are scored for each grid the boat sails through
(16 points with the spinnaker up!)
15 Bonus points are scored for using the light red <--> wind arrows.
15 Bonus points are scored for using the (brownish) (+) 4 wind arrow.
25 Bonus points are scored for re-setting the board
50 Bonus points are scored for sailing over a Treasure Chest
50 Points for ending boat in Ending Grid.
100 Points DEDUCTED for sailing over a Whale (Not very smart)
All bonus points are added to your score at the end of each level.
# OBJECTS
On different levels there are various objects that will appear on the
game board.
Treasure Chests : Sail over these for extra bonus points
Whales : Sail over these and lose 100 points
Ending Grid : If an Ending Grid appears on the game board,
you MUST end your boat into it or else the game
will be over no matter how many points you have
scored for that level.
Islands : Level will be over if you sail into them
Whirl Pool : When you sail your boat into the Whirl Pool,
it will swallow up the boat and then it will
re-appear at a new location on the game board.
You will have a 4 second delay to adjust the
wind arrows and boat direction when it re-appears.
# BONUS ROUNDS
Every 2500 points scored, you will be awarded a Special Bonus Round.
You can only gain points during this round, however, you must have
completed the previous level with the required points needed in order
to continue.
# MULTIPLE STARTING BOATS
On the higher levels, the game board might contain MORE then one
sailboat. You will not know which of these boats will be the one
to move, so you'll have to plan ahead for each boat. Once the
clock has finished counting down, one of these boats will start
to move and the others will disappear from the game board.
# ENDING GRID
On some levels there will also be a grid which says END HERE. This
means you MUST get the boat to end in this grid or the game will be
over no matter how many points you have scored for that level.
# * REMEMBER WHEN YOU SEE AN ENDING GRID, YOU MUST END THE BOAT
# THERE OR THE GAME WILL BE OVER NO MATTER HOW MANY POINTS YOU
# HAVE SCORED FOR THAT LEVEL.
# BUTTONS
The mouse buttons below the game board can be accessed at anytime
during the game.
PAUSE : Pauses game
SCORE : Show the Ten Top High Scores
SOUND : Toggles Sound ON or OFF
HELP : Sea Run Directions
SPINNAKER UP : Speed boat through the water for DOUBLE POINTS!
SOLEAU : Soleau Software Game Information
QUIT : Quits Sea Run
& This version of Soleau Software's Sea Run is distributed as Shareware.
& There are 5 levels of play. See the closing screen or the Sea_reg.doc
& for details on the registered version featuring 30 levels and more!